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result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n if (maxing) {\n // Handle invocations in a tight loop.\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n return result;\n }\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed `func` invocations and a `flush` method to\n * immediately invoke them. Provide `options` to indicate whether `func`\n * should be invoked on the leading and/or trailing edge of the `wait`\n * timeout. The `func` is invoked with the last arguments provided to the\n * throttled function. Subsequent calls to the throttled function return the\n * result of the last `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the throttled function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=true]\n * Specify invoking on the leading edge of the timeout.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // Avoid excessively updating the position while scrolling.\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n * jQuery(element).on('click', throttled);\n *\n * // Cancel the trailing throttled invocation.\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n return debounce(func, wait, {\n 'leading': leading,\n 'maxWait': wait,\n 'trailing': trailing\n });\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && objectToString.call(value) == symbolTag);\n}\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = value.replace(reTrim, '');\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = throttle;\n","/**\n * lodash (Custom Build) \n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright jQuery Foundation and other contributors \n * Released under MIT license \n * Based on Underscore.js 1.8.3 \n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as the `TypeError` message for \"Functions\" methods. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n\n/** Used as references for various `Number` constants. */\nvar NAN = 0 / 0;\n\n/** `Object#toString` result references. */\nvar symbolTag = '[object Symbol]';\n\n/** Used to match leading and trailing whitespace. */\nvar reTrim = /^\\s+|\\s+$/g;\n\n/** Used to detect bad signed hexadecimal string values. */\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n/** Used to detect binary string values. */\nvar reIsBinary = /^0b[01]+$/i;\n\n/** Used to detect octal string values. */\nvar reIsOctal = /^0o[0-7]+$/i;\n\n/** Built-in method references without a dependency on `root`. */\nvar freeParseInt = parseInt;\n\n/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\n/** Detect free variable `self`. */\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n/** Used as a reference to the global object. */\nvar root = freeGlobal || freeSelf || Function('return this')();\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar objectToString = objectProto.toString;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n return root.Date.now();\n};\n\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = toNumber(wait) || 0;\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time;\n // Start the timer for the trailing edge.\n timerId = setTimeout(timerExpired, wait);\n // Invoke the leading edge.\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n result = wait - timeSinceLastCall;\n\n return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime;\n\n // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n }\n\n function timerExpired() {\n var time = now();\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n }\n // Restart the timer.\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined;\n\n // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n if (maxing) {\n // Handle invocations in a tight loop.\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n return result;\n }\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && objectToString.call(value) == symbolTag);\n}\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = value.replace(reTrim, '');\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n}\n\nmodule.exports = debounce;\n","import throttle from 'lodash.throttle';\nimport debounce from 'lodash.debounce';\n\nvar callback = function callback() {};\n\nfunction containsAOSNode(nodes) {\n var i = void 0,\n currentNode = void 0,\n result = void 0;\n\n for (i = 0; i < nodes.length; i += 1) {\n currentNode = nodes[i];\n\n if (currentNode.dataset && currentNode.dataset.aos) {\n return true;\n }\n\n result = currentNode.children && containsAOSNode(currentNode.children);\n\n if (result) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction check(mutations) {\n if (!mutations) return;\n\n mutations.forEach(function (mutation) {\n var addedNodes = Array.prototype.slice.call(mutation.addedNodes);\n var removedNodes = Array.prototype.slice.call(mutation.removedNodes);\n var allNodes = addedNodes.concat(removedNodes);\n\n if (containsAOSNode(allNodes)) {\n return callback();\n }\n });\n}\n\nfunction getMutationObserver() {\n return window.MutationObserver || window.WebKitMutationObserver || window.MozMutationObserver;\n}\n\nfunction isSupported() {\n return !!getMutationObserver();\n}\n\nfunction ready(selector, fn) {\n var doc = window.document;\n var MutationObserver = getMutationObserver();\n\n var observer = new MutationObserver(check);\n callback = fn;\n\n observer.observe(doc.documentElement, {\n childList: true,\n subtree: true,\n removedNodes: true\n });\n}\n\nvar observer = { isSupported: isSupported, ready: ready };\n\nvar classCallCheck = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};\n\nvar createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\n/**\n * Device detector\n */\n\nvar fullNameRe = /(android|bb\\d+|meego).+mobile|avantgo|bada\\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i;\nvar prefixRe = /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a 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os)?|phone|p(ixi|re)\\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\\.(browser|link)|vodafone|wap|windows ce|xda|xiino|android|ipad|playbook|silk/i;\nvar prefixMobileRe = /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\\-(n|u)|c55\\/|capi|ccwa|cdm\\-|cell|chtm|cldc|cmd\\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\\-s|devi|dica|dmob|do(c|p)o|ds(12|\\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\\-|_)|g1 u|g560|gene|gf\\-5|g\\-mo|go(\\.w|od)|gr(ad|un)|haie|hcit|hd\\-(m|p|t)|hei\\-|hi(pt|ta)|hp( i|ip)|hs\\-c|ht(c(\\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\\-(20|go|ma)|i230|iac( |\\-|\\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\\/)|klon|kpt |kwc\\-|kyo(c|k)|le(no|xi)|lg( g|\\/(k|l|u)|50|54|\\-[a-w])|libw|lynx|m1\\-w|m3ga|m50\\/|ma(te|ui|xo)|mc(01|21|ca)|m\\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\\-2|po(ck|rt|se)|prox|psio|pt\\-g|qa\\-a|qc(07|12|21|32|60|\\-[2-7]|i\\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\\-|oo|p\\-)|sdk\\/|se(c(\\-|0|1)|47|mc|nd|ri)|sgh\\-|shar|sie(\\-|m)|sk\\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\\-|v\\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\\-|tdg\\-|tel(i|m)|tim\\-|t\\-mo|to(pl|sh)|ts(70|m\\-|m3|m5)|tx\\-9|up(\\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\\-|your|zeto|zte\\-/i;\n\nfunction ua() {\n return navigator.userAgent || navigator.vendor || window.opera || '';\n}\n\nvar Detector = function () {\n function Detector() {\n classCallCheck(this, Detector);\n }\n\n createClass(Detector, [{\n key: 'phone',\n value: function phone() {\n var a = ua();\n return !!(fullNameRe.test(a) || prefixRe.test(a.substr(0, 4)));\n }\n }, {\n key: 'mobile',\n value: function mobile() {\n var a = ua();\n return !!(fullNameMobileRe.test(a) || prefixMobileRe.test(a.substr(0, 4)));\n }\n }, {\n key: 'tablet',\n value: function tablet() {\n return this.mobile() && !this.phone();\n }\n\n // http://browserhacks.com/#hack-acea075d0ac6954f275a70023906050c\n\n }, {\n key: 'ie11',\n value: function ie11() {\n return '-ms-scroll-limit' in document.documentElement.style && '-ms-ime-align' in document.documentElement.style;\n }\n }]);\n return Detector;\n}();\n\nvar detect = new Detector();\n\n/**\n * Adds multiple classes on node\n * @param {DOMNode} node\n * @param {array} classes\n */\nvar addClasses = function addClasses(node, classes) {\n return classes && classes.forEach(function (className) {\n return node.classList.add(className);\n });\n};\n\n/**\n * Removes multiple classes from node\n * @param {DOMNode} node\n * @param {array} classes\n */\nvar removeClasses = function removeClasses(node, classes) {\n return classes && classes.forEach(function (className) {\n return node.classList.remove(className);\n });\n};\n\nvar fireEvent = function fireEvent(eventName, data) {\n var customEvent = void 0;\n\n if (detect.ie11()) {\n customEvent = document.createEvent('CustomEvent');\n customEvent.initCustomEvent(eventName, true, true, { detail: data });\n } else {\n customEvent = new CustomEvent(eventName, {\n detail: data\n });\n }\n\n return document.dispatchEvent(customEvent);\n};\n\n/**\n * Set or remove aos-animate class\n * @param {node} el element\n * @param {int} top scrolled distance\n */\nvar applyClasses = function applyClasses(el, top) {\n var options = el.options,\n position = el.position,\n node = el.node,\n data = el.data;\n\n\n var hide = function hide() {\n if (!el.animated) return;\n\n removeClasses(node, options.animatedClassNames);\n fireEvent('aos:out', node);\n\n if (el.options.id) {\n fireEvent('aos:in:' + el.options.id, node);\n }\n\n el.animated = false;\n };\n\n var show = function show() {\n if (el.animated) return;\n\n addClasses(node, options.animatedClassNames);\n\n fireEvent('aos:in', node);\n if (el.options.id) {\n fireEvent('aos:in:' + el.options.id, node);\n }\n\n el.animated = true;\n };\n\n if (options.mirror && top >= position.out && !options.once) {\n hide();\n } else if (top >= position.in) {\n show();\n } else if (el.animated && !options.once) {\n hide();\n }\n};\n\n/**\n * Scroll logic - add or remove 'aos-animate' class on scroll\n *\n * @param {array} $elements array of elements nodes\n * @return {void}\n */\nvar handleScroll = function handleScroll($elements) {\n return $elements.forEach(function (el, i) {\n return applyClasses(el, window.pageYOffset);\n });\n};\n\n/**\n * Get offset of DOM element\n * like there were no transforms applied on it\n *\n * @param {Node} el [DOM element]\n * @return {Object} [top and left offset]\n */\nvar offset = function offset(el) {\n var _x = 0;\n var _y = 0;\n\n while (el && !isNaN(el.offsetLeft) && !isNaN(el.offsetTop)) {\n _x += el.offsetLeft - (el.tagName != 'BODY' ? el.scrollLeft : 0);\n _y += el.offsetTop - (el.tagName != 'BODY' ? el.scrollTop : 0);\n el = el.offsetParent;\n }\n\n return {\n top: _y,\n left: _x\n };\n};\n\n/**\n * Get inline option with a fallback.\n *\n * @param {Node} el [Dom element]\n * @param {String} key [Option key]\n * @param {String} fallback [Default (fallback) value]\n * @return {Mixed} [Option set with inline attributes or fallback value if not set]\n */\n\nvar getInlineOption = (function (el, key, fallback) {\n var attr = el.getAttribute('data-aos-' + key);\n\n if (typeof attr !== 'undefined') {\n if (attr === 'true') {\n return true;\n } else if (attr === 'false') {\n return false;\n }\n }\n\n return attr || fallback;\n});\n\n/**\n * Calculate offset\n * basing on element's settings like:\n * - anchor\n * - offset\n *\n * @param {Node} el [Dom element]\n * @return {Integer} [Final offset that will be used to trigger animation in good position]\n */\n\nvar getPositionIn = function getPositionIn(el, defaultOffset, defaultAnchorPlacement) {\n var windowHeight = window.innerHeight;\n var anchor = getInlineOption(el, 'anchor');\n var inlineAnchorPlacement = getInlineOption(el, 'anchor-placement');\n var additionalOffset = Number(getInlineOption(el, 'offset', inlineAnchorPlacement ? 0 : defaultOffset));\n var anchorPlacement = inlineAnchorPlacement || defaultAnchorPlacement;\n var finalEl = el;\n\n if (anchor && document.querySelectorAll(anchor)) {\n finalEl = document.querySelectorAll(anchor)[0];\n }\n\n var triggerPoint = offset(finalEl).top - windowHeight;\n\n switch (anchorPlacement) {\n case 'top-bottom':\n // Default offset\n break;\n case 'center-bottom':\n triggerPoint += finalEl.offsetHeight / 2;\n break;\n case 'bottom-bottom':\n triggerPoint += finalEl.offsetHeight;\n break;\n case 'top-center':\n triggerPoint += windowHeight / 2;\n break;\n case 'center-center':\n triggerPoint += windowHeight / 2 + finalEl.offsetHeight / 2;\n break;\n case 'bottom-center':\n triggerPoint += windowHeight / 2 + finalEl.offsetHeight;\n break;\n case 'top-top':\n triggerPoint += windowHeight;\n break;\n case 'bottom-top':\n triggerPoint += windowHeight + finalEl.offsetHeight;\n break;\n case 'center-top':\n triggerPoint += windowHeight + finalEl.offsetHeight / 2;\n break;\n }\n\n return triggerPoint + additionalOffset;\n};\n\nvar getPositionOut = function getPositionOut(el, defaultOffset) {\n var windowHeight = window.innerHeight;\n var anchor = getInlineOption(el, 'anchor');\n var additionalOffset = getInlineOption(el, 'offset', defaultOffset);\n var finalEl = el;\n\n if (anchor && document.querySelectorAll(anchor)) {\n finalEl = document.querySelectorAll(anchor)[0];\n }\n\n var elementOffsetTop = offset(finalEl).top;\n\n return elementOffsetTop + finalEl.offsetHeight - additionalOffset;\n};\n\n/* Clearing variables */\n\nvar prepare = function prepare($elements, options) {\n $elements.forEach(function (el, i) {\n var mirror = getInlineOption(el.node, 'mirror', options.mirror);\n var once = getInlineOption(el.node, 'once', options.once);\n var id = getInlineOption(el.node, 'id');\n var customClassNames = options.useClassNames && el.node.getAttribute('data-aos');\n\n var animatedClassNames = [options.animatedClassName].concat(customClassNames ? customClassNames.split(' ') : []).filter(function (className) {\n return typeof className === 'string';\n });\n\n if (options.initClassName) {\n el.node.classList.add(options.initClassName);\n }\n\n el.position = {\n in: getPositionIn(el.node, options.offset, options.anchorPlacement),\n out: mirror && getPositionOut(el.node, options.offset)\n };\n\n el.options = {\n once: once,\n mirror: mirror,\n animatedClassNames: animatedClassNames,\n id: id\n };\n });\n\n return $elements;\n};\n\n/**\n * Generate initial array with elements as objects\n * This array will be extended later with elements attributes values\n * like 'position'\n */\nvar elements = (function () {\n var elements = document.querySelectorAll('[data-aos]');\n return Array.prototype.map.call(elements, function (node) {\n return { node: node };\n });\n});\n\n/**\n * *******************************************************\n * AOS (Animate on scroll) - wowjs alternative\n * made to animate elements on scroll in both directions\n * *******************************************************\n */\n\n/**\n * Private variables\n */\nvar $aosElements = [];\nvar initialized = false;\n\n/**\n * Default options\n */\nvar options = {\n offset: 120,\n delay: 0,\n easing: 'ease',\n duration: 400,\n disable: false,\n once: false,\n mirror: false,\n anchorPlacement: 'top-bottom',\n startEvent: 'DOMContentLoaded',\n animatedClassName: 'aos-animate',\n initClassName: 'aos-init',\n useClassNames: false,\n disableMutationObserver: false,\n throttleDelay: 99,\n debounceDelay: 50\n};\n\n// Detect not supported browsers (<=IE9)\n// http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805\nvar isBrowserNotSupported = function isBrowserNotSupported() {\n return document.all && !window.atob;\n};\n\nvar initializeScroll = function initializeScroll() {\n // Extend elements objects in $aosElements with their positions\n $aosElements = prepare($aosElements, options);\n // Perform scroll event, to refresh view and show/hide elements\n handleScroll($aosElements);\n\n /**\n * Handle scroll event to animate elements on scroll\n */\n window.addEventListener('scroll', throttle(function () {\n handleScroll($aosElements, options.once);\n }, options.throttleDelay));\n\n return $aosElements;\n};\n\n/**\n * Refresh AOS\n */\nvar refresh = function refresh() {\n var initialize = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n // Allow refresh only when it was first initialized on startEvent\n if (initialize) initialized = true;\n if (initialized) initializeScroll();\n};\n\n/**\n * Hard refresh\n * create array with new elements and trigger refresh\n */\nvar refreshHard = function refreshHard() {\n $aosElements = elements();\n\n if (isDisabled(options.disable) || isBrowserNotSupported()) {\n return disable();\n }\n\n refresh();\n};\n\n/**\n * Disable AOS\n * Remove all attributes to reset applied styles\n */\nvar disable = function disable() {\n $aosElements.forEach(function (el, i) {\n el.node.removeAttribute('data-aos');\n el.node.removeAttribute('data-aos-easing');\n el.node.removeAttribute('data-aos-duration');\n el.node.removeAttribute('data-aos-delay');\n\n if (options.initClassName) {\n el.node.classList.remove(options.initClassName);\n }\n\n if (options.animatedClassName) {\n el.node.classList.remove(options.animatedClassName);\n }\n });\n};\n\n/**\n * Check if AOS should be disabled based on provided setting\n */\nvar isDisabled = function isDisabled(optionDisable) {\n return optionDisable === true || optionDisable === 'mobile' && detect.mobile() || optionDisable === 'phone' && detect.phone() || optionDisable === 'tablet' && detect.tablet() || typeof optionDisable === 'function' && optionDisable() === true;\n};\n\n/**\n * Initializing AOS\n * - Create options merging defaults with user defined options\n * - Set attributes on as global setting - css relies on it\n * - Attach preparing elements to options.startEvent,\n * window resize and orientation change\n * - Attach function that handle scroll and everything connected to it\n * to window scroll event and fire once document is ready to set initial state\n */\nvar init = function init(settings) {\n options = _extends(options, settings);\n\n // Create initial array with elements -> to be fullfilled later with prepare()\n $aosElements = elements();\n\n /**\n * Disable mutation observing if not supported\n */\n if (!options.disableMutationObserver && !observer.isSupported()) {\n console.info('\\n aos: MutationObserver is not supported on this browser,\\n code mutations observing has been disabled.\\n You may have to call \"refreshHard()\" by yourself.\\n ');\n options.disableMutationObserver = true;\n }\n\n /**\n * Observe [aos] elements\n * If something is loaded by AJAX\n * it'll refresh plugin automatically\n */\n if (!options.disableMutationObserver) {\n observer.ready('[data-aos]', refreshHard);\n }\n\n /**\n * Don't init plugin if option `disable` is set\n * or when browser is not supported\n */\n if (isDisabled(options.disable) || isBrowserNotSupported()) {\n return disable();\n }\n\n /**\n * Set global settings on body, based on options\n * so CSS can use it\n */\n document.querySelector('body').setAttribute('data-aos-easing', options.easing);\n\n document.querySelector('body').setAttribute('data-aos-duration', options.duration);\n\n document.querySelector('body').setAttribute('data-aos-delay', options.delay);\n\n /**\n * Handle initializing\n */\n if (['DOMContentLoaded', 'load'].indexOf(options.startEvent) === -1) {\n // Listen to options.startEvent and initialize AOS\n document.addEventListener(options.startEvent, function () {\n refresh(true);\n });\n } else {\n window.addEventListener('load', function () {\n refresh(true);\n });\n }\n\n if (options.startEvent === 'DOMContentLoaded' && ['complete', 'interactive'].indexOf(document.readyState) > -1) {\n // Initialize AOS if default startEvent was already fired\n refresh(true);\n }\n\n /**\n * Refresh plugin on window resize or orientation change\n */\n window.addEventListener('resize', debounce(refresh, options.debounceDelay, true));\n\n window.addEventListener('orientationchange', debounce(refresh, options.debounceDelay, true));\n\n return $aosElements;\n};\n\n/**\n * Export Public API\n */\n\nvar aos = {\n init: init,\n refresh: refresh,\n refreshHard: refreshHard\n};\n\nexport default aos;\n","import AOS from \"aos\";\nimport \"aos/dist/aos.css\";\nAOS.init({\n duration: 1200,\n once: true,\n});\n","/**\r\n * Make a map and return a function for checking if a key\r\n * is in that map.\r\n * IMPORTANT: all calls of this function must be prefixed with\r\n * \\/\\*#\\_\\_PURE\\_\\_\\*\\/\r\n * So that rollup can tree-shake them if necessary.\r\n */\r\nfunction makeMap(str, expectsLowerCase) {\r\n const map = Object.create(null);\r\n const list = str.split(',');\r\n for (let i = 0; i < list.length; i++) {\r\n map[list[i]] = true;\r\n }\r\n return expectsLowerCase ? val => !!map[val.toLowerCase()] : val => !!map[val];\r\n}\n\n/**\r\n * dev only flag -> name mapping\r\n */\r\nconst PatchFlagNames = {\r\n [1 /* TEXT */]: `TEXT`,\r\n [2 /* CLASS */]: `CLASS`,\r\n [4 /* STYLE */]: `STYLE`,\r\n [8 /* PROPS */]: `PROPS`,\r\n [16 /* FULL_PROPS */]: `FULL_PROPS`,\r\n [32 /* HYDRATE_EVENTS */]: `HYDRATE_EVENTS`,\r\n [64 /* STABLE_FRAGMENT */]: `STABLE_FRAGMENT`,\r\n [128 /* KEYED_FRAGMENT */]: `KEYED_FRAGMENT`,\r\n [256 /* UNKEYED_FRAGMENT */]: `UNKEYED_FRAGMENT`,\r\n [512 /* NEED_PATCH */]: `NEED_PATCH`,\r\n [1024 /* DYNAMIC_SLOTS */]: `DYNAMIC_SLOTS`,\r\n [2048 /* DEV_ROOT_FRAGMENT */]: `DEV_ROOT_FRAGMENT`,\r\n [-1 /* HOISTED */]: `HOISTED`,\r\n [-2 /* BAIL */]: `BAIL`\r\n};\n\n/**\r\n * Dev only\r\n */\r\nconst slotFlagsText = {\r\n [1 /* STABLE */]: 'STABLE',\r\n [2 /* DYNAMIC */]: 'DYNAMIC',\r\n [3 /* FORWARDED */]: 'FORWARDED'\r\n};\n\nconst GLOBALS_WHITE_LISTED = 'Infinity,undefined,NaN,isFinite,isNaN,parseFloat,parseInt,decodeURI,' +\r\n 'decodeURIComponent,encodeURI,encodeURIComponent,Math,Number,Date,Array,' +\r\n 'Object,Boolean,String,RegExp,Map,Set,JSON,Intl,BigInt';\r\nconst isGloballyWhitelisted = /*#__PURE__*/ makeMap(GLOBALS_WHITE_LISTED);\n\nconst range = 2;\r\nfunction generateCodeFrame(source, start = 0, end = source.length) {\r\n // Split the content into individual lines but capture the newline sequence\r\n // that separated each line. This is important because the actual sequence is\r\n // needed to properly take into account the full line length for offset\r\n // comparison\r\n let lines = source.split(/(\\r?\\n)/);\r\n // Separate the lines and newline sequences into separate arrays for easier referencing\r\n const newlineSequences = lines.filter((_, idx) => idx % 2 === 1);\r\n lines = lines.filter((_, idx) => idx % 2 === 0);\r\n let count = 0;\r\n const res = [];\r\n for (let i = 0; i < lines.length; i++) {\r\n count +=\r\n lines[i].length +\r\n ((newlineSequences[i] && newlineSequences[i].length) || 0);\r\n if (count >= start) {\r\n for (let j = i - range; j <= i + range || end > count; j++) {\r\n if (j < 0 || j >= lines.length)\r\n continue;\r\n const line = j + 1;\r\n res.push(`${line}${' '.repeat(Math.max(3 - String(line).length, 0))}| ${lines[j]}`);\r\n const lineLength = lines[j].length;\r\n const newLineSeqLength = (newlineSequences[j] && newlineSequences[j].length) || 0;\r\n if (j === i) {\r\n // push underline\r\n const pad = start - (count - (lineLength + newLineSeqLength));\r\n const length = Math.max(1, end > count ? lineLength - pad : end - start);\r\n res.push(` | ` + ' '.repeat(pad) + '^'.repeat(length));\r\n }\r\n else if (j > i) {\r\n if (end > count) {\r\n const length = Math.max(Math.min(end - count, lineLength), 1);\r\n res.push(` | ` + '^'.repeat(length));\r\n }\r\n count += lineLength + newLineSeqLength;\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n return res.join('\\n');\r\n}\n\n/**\r\n * On the client we only need to offer special cases for boolean attributes that\r\n * have different names from their corresponding dom properties:\r\n * - itemscope -> N/A\r\n * - allowfullscreen -> allowFullscreen\r\n * - formnovalidate -> formNoValidate\r\n * - ismap -> isMap\r\n * - nomodule -> noModule\r\n * - novalidate -> noValidate\r\n * - readonly -> readOnly\r\n */\r\nconst specialBooleanAttrs = `itemscope,allowfullscreen,formnovalidate,ismap,nomodule,novalidate,readonly`;\r\nconst isSpecialBooleanAttr = /*#__PURE__*/ makeMap(specialBooleanAttrs);\r\n/**\r\n * The full list is needed during SSR to produce the correct initial markup.\r\n */\r\nconst isBooleanAttr = /*#__PURE__*/ makeMap(specialBooleanAttrs +\r\n `,async,autofocus,autoplay,controls,default,defer,disabled,hidden,` +\r\n `loop,open,required,reversed,scoped,seamless,` +\r\n `checked,muted,multiple,selected`);\r\n/**\r\n * Boolean attributes should be included if the value is truthy or ''.\r\n * e.g. `\r\n const forcePatchValue = (type === 'input' && dirs) || type === 'option';\r\n // skip props & children if this is hoisted static nodes\r\n // #5405 in dev, always hydrate children for HMR\r\n if ((process.env.NODE_ENV !== 'production') || forcePatchValue || patchFlag !== -1 /* HOISTED */) {\r\n if (dirs) {\r\n invokeDirectiveHook(vnode, null, parentComponent, 'created');\r\n }\r\n // props\r\n if (props) {\r\n if (forcePatchValue ||\r\n !optimized ||\r\n patchFlag & (16 /* FULL_PROPS */ | 32 /* HYDRATE_EVENTS */)) {\r\n for (const key in props) {\r\n if ((forcePatchValue && key.endsWith('value')) ||\r\n (isOn(key) && !isReservedProp(key))) {\r\n patchProp(el, key, null, props[key], false, undefined, parentComponent);\r\n }\r\n }\r\n }\r\n else if (props.onClick) {\r\n // Fast path for click listeners (which is most often) to avoid\r\n // iterating through props.\r\n patchProp(el, 'onClick', null, props.onClick, false, undefined, parentComponent);\r\n }\r\n }\r\n // vnode / directive hooks\r\n let vnodeHooks;\r\n if ((vnodeHooks = props && props.onVnodeBeforeMount)) {\r\n invokeVNodeHook(vnodeHooks, parentComponent, vnode);\r\n }\r\n if (dirs) {\r\n invokeDirectiveHook(vnode, null, parentComponent, 'beforeMount');\r\n }\r\n if ((vnodeHooks = props && props.onVnodeMounted) || dirs) {\r\n queueEffectWithSuspense(() => {\r\n vnodeHooks && invokeVNodeHook(vnodeHooks, parentComponent, vnode);\r\n dirs && invokeDirectiveHook(vnode, null, parentComponent, 'mounted');\r\n }, parentSuspense);\r\n }\r\n // children\r\n if (shapeFlag & 16 /* ARRAY_CHILDREN */ &&\r\n // skip if element has innerHTML / textContent\r\n !(props && (props.innerHTML || props.textContent))) {\r\n let next = hydrateChildren(el.firstChild, vnode, el, parentComponent, parentSuspense, slotScopeIds, optimized);\r\n let hasWarned = false;\r\n while (next) {\r\n hasMismatch = true;\r\n if ((process.env.NODE_ENV !== 'production') && !hasWarned) {\r\n warn(`Hydration children mismatch in <${vnode.type}>: ` +\r\n `server rendered element contains more child nodes than client vdom.`);\r\n hasWarned = true;\r\n }\r\n // The SSRed DOM contains more nodes than it should. Remove them.\r\n const cur = next;\r\n next = next.nextSibling;\r\n remove(cur);\r\n }\r\n }\r\n else if (shapeFlag & 8 /* TEXT_CHILDREN */) {\r\n if (el.textContent !== vnode.children) {\r\n hasMismatch = true;\r\n (process.env.NODE_ENV !== 'production') &&\r\n warn(`Hydration text content mismatch in <${vnode.type}>:\\n` +\r\n `- Client: ${el.textContent}\\n` +\r\n `- Server: ${vnode.children}`);\r\n el.textContent = vnode.children;\r\n }\r\n }\r\n }\r\n return el.nextSibling;\r\n };\r\n const hydrateChildren = (node, parentVNode, container, parentComponent, parentSuspense, slotScopeIds, optimized) => {\r\n optimized = optimized || !!parentVNode.dynamicChildren;\r\n const children = parentVNode.children;\r\n const l = children.length;\r\n let hasWarned = false;\r\n for (let i = 0; i < l; i++) {\r\n const vnode = optimized\r\n ? children[i]\r\n : (children[i] = normalizeVNode(children[i]));\r\n if (node) {\r\n node = hydrateNode(node, vnode, parentComponent, parentSuspense, slotScopeIds, optimized);\r\n }\r\n else if (vnode.type === Text && !vnode.children) {\r\n continue;\r\n }\r\n else {\r\n hasMismatch = true;\r\n if ((process.env.NODE_ENV !== 'production') && !hasWarned) {\r\n warn(`Hydration children mismatch in <${container.tagName.toLowerCase()}>: ` +\r\n `server rendered element contains fewer child nodes than client vdom.`);\r\n hasWarned = true;\r\n }\r\n // the SSRed DOM didn't contain enough nodes. Mount the missing ones.\r\n patch(null, vnode, container, null, parentComponent, parentSuspense, isSVGContainer(container), slotScopeIds);\r\n }\r\n }\r\n return node;\r\n };\r\n const hydrateFragment = (node, vnode, parentComponent, parentSuspense, slotScopeIds, optimized) => {\r\n const { slotScopeIds: fragmentSlotScopeIds } = vnode;\r\n if (fragmentSlotScopeIds) {\r\n slotScopeIds = slotScopeIds\r\n ? slotScopeIds.concat(fragmentSlotScopeIds)\r\n : fragmentSlotScopeIds;\r\n }\r\n const container = parentNode(node);\r\n const next = hydrateChildren(nextSibling(node), vnode, container, parentComponent, parentSuspense, slotScopeIds, optimized);\r\n if (next && isComment(next) && next.data === ']') {\r\n return nextSibling((vnode.anchor = next));\r\n }\r\n else {\r\n // fragment didn't hydrate successfully, since we didn't get a end anchor\r\n // back. This should have led to node/children mismatch warnings.\r\n hasMismatch = true;\r\n // since the anchor is missing, we need to create one and insert it\r\n insert((vnode.anchor = createComment(`]`)), container, next);\r\n return next;\r\n }\r\n };\r\n const handleMismatch = (node, vnode, parentComponent, parentSuspense, slotScopeIds, isFragment) => {\r\n hasMismatch = true;\r\n (process.env.NODE_ENV !== 'production') &&\r\n warn(`Hydration node mismatch:\\n- Client vnode:`, vnode.type, `\\n- Server rendered DOM:`, node, node.nodeType === 3 /* TEXT */\r\n ? `(text)`\r\n : isComment(node) && node.data === '['\r\n ? `(start of fragment)`\r\n : ``);\r\n vnode.el = null;\r\n if (isFragment) {\r\n // remove excessive fragment nodes\r\n const end = locateClosingAsyncAnchor(node);\r\n while (true) {\r\n const next = nextSibling(node);\r\n if (next && next !== end) {\r\n remove(next);\r\n }\r\n else {\r\n break;\r\n }\r\n }\r\n }\r\n const next = nextSibling(node);\r\n const container = parentNode(node);\r\n remove(node);\r\n patch(null, vnode, container, next, parentComponent, parentSuspense, isSVGContainer(container), slotScopeIds);\r\n return next;\r\n };\r\n const locateClosingAsyncAnchor = (node) => {\r\n let match = 0;\r\n while (node) {\r\n node = nextSibling(node);\r\n if (node && isComment(node)) {\r\n if (node.data === '[')\r\n match++;\r\n if (node.data === ']') {\r\n if (match === 0) {\r\n return nextSibling(node);\r\n }\r\n else {\r\n match--;\r\n }\r\n }\r\n }\r\n }\r\n return node;\r\n };\r\n return [hydrate, hydrateNode];\r\n}\n\n/* eslint-disable no-restricted-globals */\r\nlet supported;\r\nlet perf;\r\nfunction startMeasure(instance, type) {\r\n if (instance.appContext.config.performance && isSupported()) {\r\n perf.mark(`vue-${type}-${instance.uid}`);\r\n }\r\n if ((process.env.NODE_ENV !== 'production') || __VUE_PROD_DEVTOOLS__) {\r\n devtoolsPerfStart(instance, type, supported ? perf.now() : Date.now());\r\n }\r\n}\r\nfunction endMeasure(instance, type) {\r\n if (instance.appContext.config.performance && isSupported()) {\r\n const startTag = `vue-${type}-${instance.uid}`;\r\n const endTag = startTag + `:end`;\r\n perf.mark(endTag);\r\n perf.measure(`<${formatComponentName(instance, instance.type)}> ${type}`, startTag, endTag);\r\n perf.clearMarks(startTag);\r\n perf.clearMarks(endTag);\r\n }\r\n if ((process.env.NODE_ENV !== 'production') || __VUE_PROD_DEVTOOLS__) {\r\n devtoolsPerfEnd(instance, type, supported ? perf.now() : Date.now());\r\n }\r\n}\r\nfunction isSupported() {\r\n if (supported !== undefined) {\r\n return supported;\r\n }\r\n if (typeof window !== 'undefined' && window.performance) {\r\n supported = true;\r\n perf = window.performance;\r\n }\r\n else {\r\n supported = false;\r\n }\r\n return supported;\r\n}\n\n/**\r\n * This is only called in esm-bundler builds.\r\n * It is called when a renderer is created, in `baseCreateRenderer` so that\r\n * importing runtime-core is side-effects free.\r\n *\r\n * istanbul-ignore-next\r\n */\r\nfunction initFeatureFlags() {\r\n const needWarn = [];\r\n if (typeof __VUE_OPTIONS_API__ !== 'boolean') {\r\n (process.env.NODE_ENV !== 'production') && needWarn.push(`__VUE_OPTIONS_API__`);\r\n getGlobalThis().__VUE_OPTIONS_API__ = true;\r\n }\r\n if (typeof __VUE_PROD_DEVTOOLS__ !== 'boolean') {\r\n (process.env.NODE_ENV !== 'production') && needWarn.push(`__VUE_PROD_DEVTOOLS__`);\r\n getGlobalThis().__VUE_PROD_DEVTOOLS__ = false;\r\n }\r\n if ((process.env.NODE_ENV !== 'production') && needWarn.length) {\r\n const multi = needWarn.length > 1;\r\n console.warn(`Feature flag${multi ? `s` : ``} ${needWarn.join(', ')} ${multi ? `are` : `is`} not explicitly defined. You are running the esm-bundler build of Vue, ` +\r\n `which expects these compile-time feature flags to be globally injected ` +\r\n `via the bundler config in order to get better tree-shaking in the ` +\r\n `production bundle.\\n\\n` +\r\n `For more details, see https://link.vuejs.org/feature-flags.`);\r\n }\r\n}\n\nconst queuePostRenderEffect = queueEffectWithSuspense\r\n ;\r\n/**\r\n * The createRenderer function accepts two generic arguments:\r\n * HostNode and HostElement, corresponding to Node and Element types in the\r\n * host environment. For example, for runtime-dom, HostNode would be the DOM\r\n * `Node` interface and HostElement would be the DOM `Element` interface.\r\n *\r\n * Custom renderers can pass in the platform specific types like this:\r\n *\r\n * ``` js\r\n * const { render, createApp } = createRenderer({\r\n * patchProp,\r\n * ...nodeOps\r\n * })\r\n * ```\r\n */\r\nfunction createRenderer(options) {\r\n return baseCreateRenderer(options);\r\n}\r\n// Separate API for creating hydration-enabled renderer.\r\n// Hydration logic is only used when calling this function, making it\r\n// tree-shakable.\r\nfunction createHydrationRenderer(options) {\r\n return baseCreateRenderer(options, createHydrationFunctions);\r\n}\r\n// implementation\r\nfunction baseCreateRenderer(options, createHydrationFns) {\r\n // compile-time feature flags check\r\n {\r\n initFeatureFlags();\r\n }\r\n const target = getGlobalThis();\r\n target.__VUE__ = true;\r\n if ((process.env.NODE_ENV !== 'production') || __VUE_PROD_DEVTOOLS__) {\r\n setDevtoolsHook(target.__VUE_DEVTOOLS_GLOBAL_HOOK__, target);\r\n }\r\n const { insert: hostInsert, remove: hostRemove, patchProp: hostPatchProp, createElement: hostCreateElement, createText: hostCreateText, createComment: hostCreateComment, setText: hostSetText, setElementText: hostSetElementText, parentNode: hostParentNode, nextSibling: hostNextSibling, setScopeId: hostSetScopeId = NOOP, cloneNode: hostCloneNode, insertStaticContent: hostInsertStaticContent } = options;\r\n // Note: functions inside this closure should use `const xxx = () => {}`\r\n // style in order to prevent being inlined by minifiers.\r\n const patch = (n1, n2, container, anchor = null, parentComponent = null, parentSuspense = null, isSVG = false, slotScopeIds = null, optimized = (process.env.NODE_ENV !== 'production') && isHmrUpdating ? false : !!n2.dynamicChildren) => {\r\n if (n1 === n2) {\r\n return;\r\n }\r\n // patching & not same type, unmount old tree\r\n if (n1 && !isSameVNodeType(n1, n2)) {\r\n anchor = getNextHostNode(n1);\r\n unmount(n1, parentComponent, parentSuspense, true);\r\n n1 = null;\r\n }\r\n if (n2.patchFlag === -2 /* BAIL */) {\r\n optimized = false;\r\n n2.dynamicChildren = null;\r\n }\r\n const { type, ref, shapeFlag } = n2;\r\n switch (type) {\r\n case Text:\r\n processText(n1, n2, container, anchor);\r\n break;\r\n case Comment:\r\n processCommentNode(n1, n2, container, anchor);\r\n break;\r\n case Static:\r\n if (n1 == null) {\r\n mountStaticNode(n2, container, anchor, isSVG);\r\n }\r\n else if ((process.env.NODE_ENV !== 'production')) {\r\n patchStaticNode(n1, n2, container, isSVG);\r\n }\r\n break;\r\n case Fragment:\r\n processFragment(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);\r\n break;\r\n default:\r\n if (shapeFlag & 1 /* ELEMENT */) {\r\n processElement(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);\r\n }\r\n else if (shapeFlag & 6 /* COMPONENT */) {\r\n processComponent(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);\r\n }\r\n else if (shapeFlag & 64 /* TELEPORT */) {\r\n type.process(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals);\r\n }\r\n else if (shapeFlag & 128 /* SUSPENSE */) {\r\n type.process(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals);\r\n }\r\n else if ((process.env.NODE_ENV !== 'production')) {\r\n warn('Invalid VNode type:', type, `(${typeof type})`);\r\n }\r\n }\r\n // set ref\r\n if (ref != null && parentComponent) {\r\n setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2);\r\n }\r\n };\r\n const processText = (n1, n2, container, anchor) => {\r\n if (n1 == null) {\r\n hostInsert((n2.el = hostCreateText(n2.children)), container, anchor);\r\n }\r\n else {\r\n const el = (n2.el = n1.el);\r\n if (n2.children !== n1.children) {\r\n hostSetText(el, n2.children);\r\n }\r\n }\r\n };\r\n const processCommentNode = (n1, n2, container, anchor) => {\r\n if (n1 == null) {\r\n hostInsert((n2.el = hostCreateComment(n2.children || '')), container, anchor);\r\n }\r\n else {\r\n // there's no support for dynamic comments\r\n n2.el = n1.el;\r\n }\r\n };\r\n const mountStaticNode = (n2, container, anchor, isSVG) => {\r\n [n2.el, n2.anchor] = hostInsertStaticContent(n2.children, container, anchor, isSVG, n2.el, n2.anchor);\r\n };\r\n /**\r\n * Dev / HMR only\r\n */\r\n const patchStaticNode = (n1, n2, container, isSVG) => {\r\n // static nodes are only patched during dev for HMR\r\n if (n2.children !== n1.children) {\r\n const anchor = hostNextSibling(n1.anchor);\r\n // remove existing\r\n removeStaticNode(n1);\r\n [n2.el, n2.anchor] = hostInsertStaticContent(n2.children, container, anchor, isSVG);\r\n }\r\n else {\r\n n2.el = n1.el;\r\n n2.anchor = n1.anchor;\r\n }\r\n };\r\n const moveStaticNode = ({ el, anchor }, container, nextSibling) => {\r\n let next;\r\n while (el && el !== anchor) {\r\n next = hostNextSibling(el);\r\n hostInsert(el, container, nextSibling);\r\n el = next;\r\n }\r\n hostInsert(anchor, container, nextSibling);\r\n };\r\n const removeStaticNode = ({ el, anchor }) => {\r\n let next;\r\n while (el && el !== anchor) {\r\n next = hostNextSibling(el);\r\n hostRemove(el);\r\n el = next;\r\n }\r\n hostRemove(anchor);\r\n };\r\n const processElement = (n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized) => {\r\n isSVG = isSVG || n2.type === 'svg';\r\n if (n1 == null) {\r\n mountElement(n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);\r\n }\r\n else {\r\n patchElement(n1, n2, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);\r\n }\r\n };\r\n const mountElement = (vnode, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized) => {\r\n let el;\r\n let vnodeHook;\r\n const { type, props, shapeFlag, transition, patchFlag, dirs } = vnode;\r\n if (!(process.env.NODE_ENV !== 'production') &&\r\n vnode.el &&\r\n hostCloneNode !== undefined &&\r\n patchFlag === -1 /* HOISTED */) {\r\n // If a vnode has non-null el, it means it's being reused.\r\n // Only static vnodes can be reused, so its mounted DOM nodes should be\r\n // exactly the same, and we can simply do a clone here.\r\n // only do this in production since cloned trees cannot be HMR updated.\r\n el = vnode.el = hostCloneNode(vnode.el);\r\n }\r\n else {\r\n el = vnode.el = hostCreateElement(vnode.type, isSVG, props && props.is, props);\r\n // mount children first, since some props may rely on child content\r\n // being already rendered, e.g. `